Designer turns discontinued E-Ink dev board into a 60Hz Game Boy handheld — dual-core chip runs at 100% to power handheld, 960×540 display employs ultra-low-cost ESP32-S3 microcontroller
Designer turns discontinued E-Ink dev board into a 60Hz Game Boy handheld — dual-core chip runs at 100% to power handheld, 960×540 display employs ultra-low-cost ESP32-S3 microcontroller

The hardware is discontinued and the experience isn’t perfect, but the fact that the emulator exists at all is a true technical achievement.

Cancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,’ insists dev

GoldenEye Recomp v1.0 has been released, providing ‘a native PC port of GoldenEye 007 built by statically recompiling the original game into C++’ with no emulation involved.

I miss when tech looked cheap, plastic, and honest

Old plastic gadgets were chunky, strange, and sometimes ugly, but they had a tactile clarity modern tech keeps sanding away.

Slimline Commodore 64C Ultimate Edition computers go up for pre-order — firm reintroduces the C64’s sleeker 1986-1994 styling across the range

Commodore 64C Ultimate Edition reintroduces the C64’s sleeker 1986-1994 styling across the range using original molds and tooling.

Commodore 64 and ZX Spectrum receive clamshell makeover — iconic 8-bit legends join the handheld gaming wars

Retro Games Ltd and Blaze Entertainment put The C64 Handheld and The Spectrum Handheld up for preorder at $129.99.

Commodore backs down over FPGA firmware lockdown — firm stops trying to block third-party firmware installs but will stand firm against bricked modded units

Iconic home computer brand has reversed its no-third-party firmware decision but makes it clear that users will get ‘no free support/replacement for bricked modded units.’